How to play Tails of the Sea. A 15 minute run through of the main rules (contains prototype components that have now changed).
An explainer/overview video of Tails of the Sea created for the Kickstarter campaign.
In Tails of the Sea, you play a dog-pirate Captain searching for success on the islands surrounding the infamous Paw't St. Bernard, a hive of Mutts & Mongrels!
Game Overview
Bury Treasure (bones), Mark Your Terriertory and challenge your opponents to dastardly doggy dice duels to gain points and achieve victory.
Exploring
Use movement points to travel between islands and explore these for resources and rewards, but watch out for hazards that will test your pack's 'traits', as well as opportunities that you can take advantage of.
Ships
Ship cards are used to carry resources from the islands as well as items and 'Muttley Crueples'. Managing your cargo is crucial in securing Victory! You can upgrade your ship at Paw't St. Bernard to carry more cargo.
Buy/Hire
Resources are sold for bones that can be buried to achieve one of three Victory Conditions, or exchanged for upgrades that will add to your pack's strength, luck or agility traits.
Expand your pack by hiring 'Muttley Crueples', dog-pirates that will increase your movement as well as Mark Terriertory on islands, another Victory Condition.
Don't forget that you can always add a little extra deterrent to an island by placing a doggy-doo trap - the results are less than pleasant!
Challenge
Dog-pirates love a challenge, and will draw on their breed's traits to overcome opponents as well as Trade Ships that appear at random across the map at the beginning of each round.
Challenges can be resolved via a simple dice roll combined with your chosen 'trait' or players can opt for a mini-game such as the legendary dog-pirate dice game 'One-eyed Wolfhound'.
The Game Board